(Note: The following was written circa 2008, thus some of the dated references)
What are you writing? A novel, a short story, a TV or film
script? Whatever it is, you need one thing before you can get started:
A story.
What’s it about? Not “Boy meets girl. Boy loses girls. Boy
wins girl back.” That’s the plot, the mechanical “getting everybody from A to
Z” part of writing. The story is “Boy finds deep emotional attachment with
girl, who reminds him of his deceased wife. Boy loses girl, who thinks he’s
just another loser with a sick fixation. Boy wins back girl with the
realization-won-through-trial that life goes on and a living love is more
precious than any memory.
Not much of a plot, but the difference should be obvious.
Should be, but, even among professionals, it’s
not always so obvious: I read an interview with the editor-in-chief of a great
Metropolitan comic book company discussing the genesis of their annual
company-wide-Change-The-Universe (-Again)
“events.” He said he and his team of top tier writers (it doesn’t matter which
company or writers; either of the Titanic Two could lay claim to this) set out
to tell this universe changing story, yet they spent a week unable to find a
way to approach the story that worked.
Then…epiphany!
They realized, after this long, hard creative struggle that
what they needed to do was tell the story from
the points of view of the characters being affected. Once they had that, he
said, the rest of the story just flowed. (From the results, I’d say oozed or
upchucked, but who am I to argue with success?)
That brilliant conclusion—what most of us call Writing 101—took the man setting the creative direction and his hand-chosen, best-selling,
top name talent writers a week to arrive at. What should have been their first
thought was their one thousandth and first.
Please don’t do as they do. Always remember that, like Soylent Green, “Story is People.” It starts with a character, throws said
character into a situation with emotional and/or physical consequences with
other characters while yet other characters become involved in peripheral
events which should at some point logically dovetail with the main story,
either physically or thematically, leading to an outcome that resolves the
situation through the character’s own emotional resolution. In other words, the
story has to mean something to your characters if it’s going to mean anything
to your readers.
John Steinbeck famously said that drama is the human heart in conflict with itself. Even if your
story involves swords and dragons, or cowboys and rustlers, medieval knights or
deep space explorers, your characters need to undergo the same types of
emotional struggles your readers face every day of their lives. That’s why the
concept of the flawed hero is so appealing: On the one hand, he can have great
powers and perform miraculous rescues and feats while, on the other hand, he’s
a total loser in love or can’t hold down a job. In comic books, Stan Lee’s
genius had nothing to do with his choice of superpowers for his heroes, but for
making them all so wonderfully flawed. Spider-Man is a stud in his leotards,
but as Peter Parker, he couldn’t get laid to save his life; Reed Richards was
the brilliant leader of the Fantastic Four, an emotional brick wall of a
character , except when it comes to family and loyalty. Don’t even get me
started on the complexities of Sub-Mariner, Doctor Doom, and Black Panther.
Sure, Stan was playing with pseudo-Shakespearean themes dressed up in tights,
but the stuff endures for the same reason Shakespeare does; its continued
resonance with each new generation of readers. (Yes, I know; talk to me in 400
years and see if they’re still talking about Stan’s work.)
And, in truth, going back to reread some of that stuff is
painful. For instance, Stan was obviously floundering (sorry; really!) with the Sub-Mariner strip in Tales to Astonish during its early years, not knowing how
to play it, but he eventually found his handle and, by the time he
started handing books off to Roy Thomas and those who came after to write, the
character was set. Subsequent generations of writers have since left their
marks (and damage), but the Namor of 1965 is the distinct ancestor of whoever
it is running around the Marvel books today.
And knowing that a
character like Namor has been around as long as he has, it should be easy
enough for a professional writer to identity the qualities that make him Namor and write a story about that character. But they don’t. Because
writers today believe it is their job to take over a book and make their mark on a character, even if
that mark is contrary to or even betrays everything that’s come before. A recent
issue of All-Star Batman and Robin The Boy Wonder (#10, August 2008) featuring bad words not hidden behind black bars supposed to
disguise them misses the point when a printing error is blamed for the
aggravation these words being visible caused, including a (mostly ineffective) recall of the issue.
The truth... |
The actual point
is that those words—not even hidden behind black bars that aren't really
black—have no place in a Batman and Robin comic book. Not even the suggestion of that language. I’m not
saying you can’t use those words in print—I’ve used them and will again, so
knock yourself out! But there’s a place for everything and everything in its
place and the place for that language is not
in a comic book featuring a character familiar to every three year old in the
country. That Batman, the one who lives in a world where that language is used,
isn’t the Batman. It’s Frank Miller’s
Batman and it’s wrong. You never want parents being shocked and asking the
question, “Is that the same Batman
that’s on little Timmy’s Underoos?” because if the answer is yes, the response
is that Batman’s no longer appropriate for little Timmy, not even as a pattern
on his undies. And, surprise, surprise, Batman should be bigger than the people
who want to mess with it.
...Lies somewhere in between. |
The long-term value and concept
of Batman is of far greater value
than the short-term self-indulgent needs of Frank Miller or any other writer
who wants to mess with it. No matter how influential a talent, the proper
response by the editor (or the publisher, if the editor doesn’t have the
authority to deny the 800-pound gorillas anything) should have been:
“This is Batman. It is corporate policy to forbid that language or these
situations in connection with him.” DC’s and Warner’s interest in Batman is far
greater than anyone’s worth as a writer or artist.
Why am I ragging on Frank Miller? I’m not. I’m ragging on
DC. It’s Frank’s job to try and push the envelope and (it seems to me), his
delight to piss off readers. I
wish him continued success in both endeavors, but the character should always
come first. Always. Things like this
erode a character, slowly but surely; look how Batman’s gone from the campy
“Pow! Zap! Bam!” 1960s incarnation to this new, over-the-top psychotic-on-a-mission version. Neither of them is right; the truth, as usual, lies somewhere
in the middle. But you need to find that truth and be able to understand the
character. They say a journey of a thousand miles starts with a single step,
but if that single step is out a third story window, you’re only going to make about thirty feet of that journey before you hit the ground and go splat. A misstep in your initial, basic understanding of the characters you’re
writing will have pretty much the same effect. And even if you don’t look down,
you’re still going to fall.
Because if you don’t get the character right, how the hell
are you supposed to know what he’ll do when he starts to make his way through
your story?
© Paul Kupperberg
Perfectly said. The same argument can, and should, be made for the artists of comics and the characters they draw. Their mark should be made on their 'style' and how they present the story, not on how they make changes to the costume or other canon.
ReplyDeleteI agree that character should come first, but it's interesting to wonder where the line should be drawn. Superman was quite different in the early days from the character he became in the 50s through the 70s. Were those later writers wrong to change him? And yet, I completely agree that guys like Miller, who want to make these characters more "adult" by simply making them more violent and vulgar should just, perhaps, not bother writing Batman or Superman stories.
ReplyDeleteI'd disagree a bit on Subby, as the early stories from TTA #70 on were some of my favorites. I still remember the Quest, not the least of which because of Gene Colan's art, but also because Namor was out to find the trident that would enable him to overthrow Krang and save Dorma. (And *her* death hurt me a lot more than Gwen Stacy's.) That being said, I think Miller, Moore, and possibly Chaykin have moved themselves out of mainstream comics through their approach.
ReplyDelete